A clean command wiki for EliteFaction: factions, claims, bounties, daily rewards, language selection, and operator setup in one fast single-page reference.
EliteFaction is a Bedrock factions add-on that bundles territory control, economy, diplomacy, bounties, rewards, moderation, and operator tooling behind the /f: slash namespace. This wiki is organized for players, operators, and staff who need a clear reference for commands, systems, and deployment.
This section establishes the document scope: runtime version, command namespace, supported locales, and the current release details documented on this page.
Release
Behavior pack and resource pack both ship at 1.2.0 with Bedrock 1.26.0+ as the minimum engine target.
Namespace
The canonical slash namespace is /f:. This page documents slash commands, GUI entry points, and operator setup.
New features
Faction bounties, daily faction rewards, and Help GUI language selection are now covered in dedicated sections.
Faction bounties
Factions can fund bounties from their vault. PvP kills claim active bounties automatically.
Daily rewards
Players can claim once per UTC day, with one faction bonus per faction per UTC day.
Language selection
The Help GUI now includes a language selector and quick action for changing locale.
structured block
This page includes a maintained structured data block in the source so documentation details stay consistent across commands, configuration, and release metadata.
⌘ Pack & Runtime
The uploaded package contains a behavior pack, a resource pack, beta script modules, custom items, UI files, and localization bundles. These values are taken from the actual manifests and pack contents.
Use this section as the runtime source of truth for deployment and compatibility. It summarizes what is physically present in the add-on package, not just what the UI page claims.
Deploy both packs together. The behavior pack depends on the matching resource pack UUID and the script entrypoint defined in the manifest.
This section translates the package layout into operator steps so the wiki is self-sufficient for setup, not just command lookup.
Import the add-on
Open the .mcaddon package in Minecraft Bedrock so both the behavior pack and resource pack are installed as a matched pair.
Enable both packs on the world
Attach EliteFaction BP and EliteFaction RP to the same world. The behavior pack manifest references the resource pack UUID directly.
Use the slash namespace
Operate the add-on through /f: commands such as /f:help, /f:item, and /f:team create "name".
Adjust config before production rollout
Tune BP/scripts/config.js for claim costs, RTP bounds, shop items, feature flags, admin tag rules, and rollout gates before using the world in production.
◌ Feature Flags
Feature flags in config.js gate staged systems. The core slash build is active, while several advanced systems remain disabled by default.
Flags are documented explicitly here so operators can quickly see which systems are always available and which remain rollout-gated.
FoundationEnabled
Core or rollout-ready in the shipped config.
Phase1 CoreEnabled
Core or rollout-ready in the shipped config.
Phase2 MissionsDisabled
Present in the shipped config but disabled by default.
Phase3 WarraidDisabled
Present in the shipped config but disabled by default.
Phase4 AdminDisabled
Present in the shipped config but disabled by default.
Claim MapEnabled
Core or rollout-ready in the shipped config.
Faction WarpsEnabled
Core or rollout-ready in the shipped config.
Rank TemplatesEnabled
Core or rollout-ready in the shipped config.
Home Territory BuffsEnabled
Core or rollout-ready in the shipped config.
Claim MatrixDisabled
Present in the shipped config but disabled by default.
Raid Breach RulesDisabled
Present in the shipped config but disabled by default.
Siege ObjectiveDisabled
Present in the shipped config but disabled by default.
Claim Border FxDisabled
Present in the shipped config but disabled by default.
Actionbar ToastsDisabled
Present in the shipped config but disabled by default.
Claim UpkeepDisabled
Present in the shipped config but disabled by default.
Dynamic Buy PricingDisabled
Present in the shipped config but disabled by default.
Diplomacy PenaltiesDisabled
Present in the shipped config but disabled by default.
Pvp AntifarmDisabled
Present in the shipped config but disabled by default.
Combat TagDisabled
Present in the shipped config but disabled by default.
Newbie ProtectionDisabled
Present in the shipped config but disabled by default.
Faction DashboardDisabled
Present in the shipped config but disabled by default.
Role Management UiDisabled
Present in the shipped config but disabled by default.
Faction AuditDisabled
Present in the shipped config but disabled by default.
Claim RollbackDisabled
Present in the shipped config but disabled by default.
War SpectateDisabled
Present in the shipped config but disabled by default.
◈ Custom Content
The add-on ships more than commands. The package includes custom items, resource textures, server-form UI assets, and text/hologram rendering support that operators may want to reference when extending the pack.
This section provides a clear inventory of non-command content so the wiki remains useful for pack exploration, not only slash-command lookups.
Custom items
elitefaction:menu_tome (EliteFactions Menu) and elitefaction:faction_relic_blade (Faction Relic Blade) are defined in the behavior pack and textured in the resource pack.
UI surfaces
The resource pack includes server-form, chest-form, furnace-form, HUD, animated bar, and UI definition files for the operator/player interface layer.
Text rendering
Entity, material, render controller, animation, and model assets support text entities and hologram-style presentation workflows.
⚑ Factions
Players create and join factions to collaborate on land claiming, economy, and combat. Names must be 3–20 characters and match [A-Za-z0-9 _-].
This section contains 17 structured rows across 3 table groups, with ⚑ Factions as the canonical topic.
Creating & Joining
Command
Description
/f:team create "name"
Create a new faction. You become the leader.
/f:team join "name"
Request to join an existing faction.
/f:team accept <player>
Accept a pending join request (leader/captain).
/f:team leave
Leave your current faction.
/f:team info ["faction"]
Show faction details. Defaults to your own.
/f:team list
List all factions.
Faction Management
Command
Description
/f:info ["faction"]
Detailed faction info panel.
/f:set <field> <value>
Set a faction field (tag, color, prefix, banner, trail).
/f:customize
Open the cosmetics GUI.
/f:top
Faction leaderboard.
/f:item
Receive the faction menu item (opens full GUI).
/f:help
In-game help browser.
/f:map [radius]
ASCII claim map centered on your position.
Warps
Faction warps let members fast-travel to preset locations. home is a reserved warp name.
Command
Description
/f:setwarp "name"
Set a named faction warp at your position.
/f:warp "name"
Teleport to a faction warp.
/f:delwarp "name"
Delete a faction warp.
/f:warps
List all faction warps.
◇ Faction Bounties
Faction bounties let members spend faction-vault money to place a reward on a target player. When that target dies in PvP, the bounty is claimed automatically.
Bounties are funded from the faction vault. The killer receives most of the payout, and a configured share is deposited into the killer's faction vault.
Command
Description
/f:bounty list
Show active faction bounties.
/f:bounty add <player> <amount>
Place a bounty on a player using money from your faction vault.
/f:bounty info <player>
Check bounty details for a specific player.
/f:bounty remove <player>
Remove an active bounty when your faction is allowed to manage it.
PvP payout flow: active bounties are claimed automatically on valid PvP kills. No manual claim command is required after the kill.
▣ Claims & Land
Factions protect land by purchasing claim blocks and using the golden shovel to select corners of an area. Claimed land prevents outsiders from building or breaking blocks.
This section contains 12 structured rows across 3 table groups, with ▣ Claims & Land as the canonical topic.
Claim tool:minecraft:golden_shovel — right-click two corners to define the claim area. Max area: 10,000 blocks. Cost: $5/block. Sell rate: $3/block.
Claiming Land
Command
Description
/f:claim buy
Confirm purchase of the selected claim area.
/f:claim sell
Release and sell back a claim you are standing in.
/f:claim info
Show info about the claim you are standing in.
/f:claim list
List all of your faction's claims.
/f:claim cancel
Cancel an in-progress claim selection.
/f:claimblocks
Show faction's current claim block balance.
/f:claimblocks buy <n>
Purchase additional claim blocks.
Trust & Access
Command
Description
/f:claim trust <player>
Allow a player to build in your claim.
/f:untrust <player>
Revoke a player's build access.
Advanced Claims phase3_warraid
Command
Description
/f:claim visualize <particles|blocks> [sec]
Show claim borders visually.
/f:claim transfer "faction"
Transfer a claim to another faction (e.g., war prize).
/f:claim landmark <set|list|remove>
Manage named landmark points within claims.
◆ Power & Upgrades
Factions earn power points through activity (kills, missions, etc.). Power determines faction level, which unlocks upgrades and increases vault capacity and warp slots.
This section contains 3 structured rows across 1 table group, with ◆ Power & Upgrades as the canonical topic.
Command
Description
/f:power
Show your faction's current power and level.
/f:power top
Leaderboard of top factions by power.
/f:upgrade <upgradeId>
Purchase a faction upgrade using power points.
Home territory buffs grant passive effects to faction members fighting inside their own claimed land. Enable via home_territory_buffs_v1 (on by default).
◈ Ranks
Custom faction roles with granular permissions. Leaders can create roles, assign permission nodes, and apply pre-built templates.
This section contains 8 structured rows across 1 table group, with ◈ Ranks as the canonical topic.
Command
Description
/f:rank list
List all faction ranks and their permissions.
/f:rank create "name"
Create a new rank.
/f:rank delete "name"
Delete a rank.
/f:rank perms "rank" <add|remove|show> <perm>
Manage permissions for a rank.
/f:rank assign <player> "rank"
Assign a rank to a faction member.
/f:rank unassign <player>
Remove a player's rank assignment.
/f:rank templates
List available rank templates.
/f:rank template "rank" "templateName"
Apply a template's permissions to a rank.
☍ Diplomacy
Factions negotiate alliances and truces. Pacts must be accepted by both parties and can be broken unilaterally (with penalties if diplomacy_penalties_v1 is enabled).
This section contains 5 structured rows across 1 table group, with ☍ Diplomacy as the canonical topic.
Command
Description
/f:ally "faction"
Propose an alliance with another faction.
/f:truce "faction"
Propose a truce.
/f:pact accept "faction"
Accept a pending pact proposal.
/f:pact deny "faction"
Reject a pact proposal.
/f:pact break "faction"
Unilaterally end an active pact.
⚔ War & Raids phase3_warraid
Declared wars allow factions to raid each other's claimed territory. Raid windows can be restricted by admins to specific times. War has a cooldown and requires mutual agreement (unless declined).
This section contains 10 structured rows across 2 table groups, with ⚔ War & Raids phase3_warraid as the canonical topic.
War Commands
Command
Description
/f:war "faction" [stake]
Declare war. Optional resource stake requires phase3.
/f:war accept "faction"
Accept an incoming war declaration.
/f:war decline "faction"
Decline a war declaration.
/f:war ceasefire "faction"
Propose a ceasefire during active war. phase3
/f:raidstatus
Check whether raiding is currently permitted and why.
Raid Protection Rules
Raids can be blocked by the following conditions (shown by /f:raidstatus):
Condition
Meaning
grace
Map reset grace period is active.
window
Outside the admin-configured raid window.
offline
Defender offline protection is active.
shield
Defender has an active raid shield.
war
No active war exists between the factions.
◉ Missions phase2_missions
Missions are tracked objectives that reward factions with power points and money on completion. Enable phase2_missions in config to activate.
This section contains 2 structured rows across 1 table group, with ◉ Missions phase2_missions as the canonical topic.
Command
Description
/f:missions
List available missions and progress.
/f:mission claim <missionId>
Claim the reward for a completed mission.
$ Currency
The server uses a scoreboard-backed currency (money objective). Players earn money by selling items and completing missions; spend it in the shop and auction house.
This section contains 3 structured rows across 1 table group, with $ Currency as the canonical topic.
Command
Description
/f:bal / /f:balance
Check your current balance.
/f:pay <player> <amount>
Transfer money to another player. Max: $1,000,000,000.
/f:baltop
Richest players leaderboard.
◐ Daily Faction Rewards
Daily rewards give players a small recurring reason to check in and support their faction. Claims reset by UTC day.
Each player can claim once per UTC day. Each faction can receive one faction bonus per UTC day. Rewards can include player money, faction vault money, and claim blocks.
Command
Description
/f:daily
View your daily reward status and faction bonus state.
/f:daily claim
Claim today's personal reward and apply the faction bonus when available.
⊡ Shop
A chest-UI shop with categories, quantity cycling, buy preview, and a sell GUI. Tax from /f:vault tax applies to shop transactions.
This section contains 4 structured rows across 1 table group, with ⊡ Shop as the canonical topic.
Command
Description
/f:shop
Open the shop browser GUI.
/f:sell
Sell the item currently held in your hand.
/f:sellall
Sell all sellable items in your inventory at once.
/f:sellgui
Open the sell GUI to select items to sell.
Default Prices (selected)
ItemBuySell
Ores & Gems
Coal$10$5
Iron Ingot$50$25
Gold Ingot$100$50
Diamond$500$250
Netherite Ingot$2,000$1,000
Combat & Special
Iron Sword$250$125
Diamond Sword$900$450
Elytra$8,000$4,000
Totem of Undying$5,000$2,500
Custom Sword$3,500$1,750
All prices are configurable in config.js → SHOP_ITEMS. Add or remove items by editing that object.
⬡ Auction House
Players list items for direct purchase. Listings are identified by a numeric ID. Use /f:ah browse to discover active listings.
This section contains 4 structured rows across 1 table group, with ⬡ Auction House as the canonical topic.
Command
Description
/f:ah / /f:ah browse
Browse active auction listings.
/f:ah sell <price> [amount]
List held item(s) for sale at the given price.
/f:ah buy <listingId>
Purchase a specific listing by ID.
/f:ah cancel <listingId>
Cancel and reclaim your own listing.
▭ Faction Vault
A shared faction treasury. Vault capacity scales with faction level/upgrades. A tax rate (0–15%) is deducted from member transactions and deposited automatically.
This section contains 5 structured rows across 1 table group, with ▭ Faction Vault as the canonical topic.
Command
Description
/f:vault
View vault balance and capacity.
/f:vault deposit <amount>
Deposit money into the faction vault.
/f:vault withdraw <amount>
Withdraw money from the vault (leader/captain).
/f:vault tax <0-15>
Set the faction tax rate (% deducted from pay & shop).
/f:vault ledger [page]
View transaction history.
↝ Teleportation
All teleport commands share a 120-second cooldown and a 5-second warmup (moving cancels it). Combat-tagged players cannot teleport.
This section contains 6 structured rows across 1 table group, with ↝ Teleportation as the canonical topic.
Command
Description
/f:tpa <player>
Send a teleport request to a player. Expires after 60 seconds.
/f:tpaccept
Accept an incoming TPA request.
/f:tpdecline
Decline an incoming TPA request.
/f:tpcancel
Cancel your own pending TPA request.
/f:home ["name"]
Teleport to your personal home or a faction warp named home.
/f:spawn / /f:rtp
Random teleport (500–10,000 blocks from origin). 5-minute cooldown.
☷ Chat
Players can toggle between public, faction, and alliance chat channels. Faction and alliance messages are only visible to respective members.
This section contains 3 structured rows across 1 table group, with ☷ Chat as the canonical topic.
Command
Description
/f:chat <team|alliance|public|toggle>
Switch or toggle your active chat channel.
/f:c "message"
Send a single message to faction chat without switching channels.
/f:ac "message"
Send to alliance chat. phase4_admin
⊛ Moderation
Mutes and bans are time-based. Duration format uses days; max mute duration is 365 days. Ban commands require phase4_admin.
This section contains 5 structured rows across 1 table group, with ⊛ Moderation as the canonical topic.
Command
Description
/f:mute <player> <duration>
Mute a player for the given duration.
/f:unmute <player>
Remove a mute.
/f:ban <player> <duration> ["reason"]
Ban a player.
phase4
/f:unban <player>
Unban a player.
phase4
/f:banlist [page]
View the active ban list.
phase4
⊕ Admin Commands
Requires the admin tag. Grant it with /tag <player> add admin.
This section contains 18 structured rows across 1 table group, with ⊕ Admin Commands as the canonical topic.
Some commands additionally require phase4_admin: true in config.
Command
Description
/f:admin gui
Open the admin control panel GUI.
/f:admin team
Admin faction management panel.
/f:admin audit [page|text <page>]
View the action audit log.
phase4
/f:admin test run <suite>
Run a smoke test. Suites: smoke, economy, warraid, claims, moderation.
/f:admin mapreset now
Trigger an immediate map reset.
/f:admin raidwindow <set|list|clear>
Configure allowed raid windows.
/f:admin hologram set <id>
Place a hologram anchor at your position.
/f:admin faction set ...
Force-set a faction property.
/f:admin faction inspect "name"
Deep inspect faction data.
phase4
/f:notify [page]
View admin notifications.
phase4
/f:ac "msg"
Broadcast to all alliance channels.
phase4
/f:admin claim freeze <on|off|status>
Globally freeze or inspect claim editing for administrative intervention.
phase4
/f:admin claim snapshots
List saved claim snapshots for rollback workflows.
phase4
/f:admin claim restore [index]
Restore a captured claim snapshot by index.
phase4
/f:admin war zones
Show current war-zone state and active war telemetry.
phase4
/f:admin war spectate "faction"
Enter war spectate mode for a faction conflict.
phase4
/f:admin war follow <player>
Follow a player during an active war session.
phase4
/f:admin war stop
Force-stop the current war spectate/follow workflow.
phase4
Aa Help GUI & Language UI
The Help GUI now includes quick actions for faction bounties, daily faction rewards, and language selection. Players can switch languages without leaving the help flow.
Use this section when documenting the in-game help surface rather than raw command syntax. Language selection is available directly inside the Help GUI and as a Help quick action.
Entry
Description
/f:help
Open the Help GUI, including new quick actions for bounties, daily rewards, and language selection.
/f:lang <code>
Switch the player's locale by language code.
Help → Language Selection
Open the language picker from the Help GUI quick action list.
◫ Localization
EliteFaction ships with 16 built-in locales. Players can switch language from the Help GUI or with /f:lang <code>; UI strings update immediately.
This section contains 16 structured rows across 1 table group, with ◫ Localization as the canonical topic.
Code
Language
en_us
English (US) — default
es_es
Spanish
fr_fr
French
pt_br
Portuguese (Brazil)
pt_pt
Portuguese (Portugal)
ru_ru
Russian
zh_cn
Chinese (Simplified)
ar_sa
Arabic
hi_in
Hindi
bn_bd
Bengali
id_id
Indonesian
nl_nl
Dutch
sv_se
Swedish
uk_ua
Ukrainian
vi_vn
Vietnamese
th_th
Thai
To add a new locale, copy BP/scripts/i18n/locales/en_us.js, translate the values, and register it in BP/scripts/i18n/index.js.
↗ Download & Deploy
Use the current CurseForge release for distribution, then keep this page as the operator-facing reference for setup, feature flags, and slash-command usage.
All tunable values live in BP/scripts/config.js. Edit before loading the world. This wiki documents the slash-command build and verified runtime values from the 1.2.0 package.
This section contains 16 structured rows across 1 table group, with ⚙ Config Reference as the canonical topic.