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EliteFaction
Slash-only Bedrock addon docs
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v1.2.0 · bounties + rewards update

EliteFaction

A clean command wiki for EliteFaction: factions, claims, bounties, daily rewards, language selection, and operator setup in one fast single-page reference.

Bedrock 1.26.0+ /f: namespace Behavior + Resource Pack 16 locales

Overview

EliteFaction is a Bedrock factions add-on that bundles territory control, economy, diplomacy, bounties, rewards, moderation, and operator tooling behind the /f: slash namespace. This wiki is organized for players, operators, and staff who need a clear reference for commands, systems, and deployment.

This section establishes the document scope: runtime version, command namespace, supported locales, and the current release details documented on this page.
Release

Behavior pack and resource pack both ship at 1.2.0 with Bedrock 1.26.0+ as the minimum engine target.

Namespace

The canonical slash namespace is /f:. This page documents slash commands, GUI entry points, and operator setup.

New features

Faction bounties, daily faction rewards, and Help GUI language selection are now covered in dedicated sections.

Faction bounties

Factions can fund bounties from their vault. PvP kills claim active bounties automatically.

Daily rewards

Players can claim once per UTC day, with one faction bonus per faction per UTC day.

Language selection

The Help GUI now includes a language selector and quick action for changing locale.

structured block

This page includes a maintained structured data block in the source so documentation details stay consistent across commands, configuration, and release metadata.

Pack & Runtime

The uploaded package contains a behavior pack, a resource pack, beta script modules, custom items, UI files, and localization bundles. These values are taken from the actual manifests and pack contents.

Use this section as the runtime source of truth for deployment and compatibility. It summarizes what is physically present in the add-on package, not just what the UI page claims.
Behavior Pack
EliteFaction BP
Version
1.2.0
Min Engine
1.26.0
Resource Pack
EliteFaction RP
Version
1.2.0
Runtime Modules
@minecraft/server 2.7.0-beta
@minecraft/server-ui 2.1.0-beta
Custom Assets
2 custom items, server-form UI files, animated UI elements, hologram/text entity support, and 16 locale bundles.
Entry Script
BP/scripts/main.js

Installation

Deploy both packs together. The behavior pack depends on the matching resource pack UUID and the script entrypoint defined in the manifest.

This section translates the package layout into operator steps so the wiki is self-sufficient for setup, not just command lookup.
  1. Import the add-on

    Open the .mcaddon package in Minecraft Bedrock so both the behavior pack and resource pack are installed as a matched pair.

  2. Enable both packs on the world

    Attach EliteFaction BP and EliteFaction RP to the same world. The behavior pack manifest references the resource pack UUID directly.

  3. Use the slash namespace

    Operate the add-on through /f: commands such as /f:help, /f:item, and /f:team create "name".

  4. Adjust config before production rollout

    Tune BP/scripts/config.js for claim costs, RTP bounds, shop items, feature flags, admin tag rules, and rollout gates before using the world in production.

Feature Flags

Feature flags in config.js gate staged systems. The core slash build is active, while several advanced systems remain disabled by default.

Flags are documented explicitly here so operators can quickly see which systems are always available and which remain rollout-gated.
FoundationEnabled

Core or rollout-ready in the shipped config.

Phase1 CoreEnabled

Core or rollout-ready in the shipped config.

Phase2 MissionsDisabled

Present in the shipped config but disabled by default.

Phase3 WarraidDisabled

Present in the shipped config but disabled by default.

Phase4 AdminDisabled

Present in the shipped config but disabled by default.

Claim MapEnabled

Core or rollout-ready in the shipped config.

Faction WarpsEnabled

Core or rollout-ready in the shipped config.

Rank TemplatesEnabled

Core or rollout-ready in the shipped config.

Home Territory BuffsEnabled

Core or rollout-ready in the shipped config.

Claim MatrixDisabled

Present in the shipped config but disabled by default.

Raid Breach RulesDisabled

Present in the shipped config but disabled by default.

Siege ObjectiveDisabled

Present in the shipped config but disabled by default.

Claim Border FxDisabled

Present in the shipped config but disabled by default.

Actionbar ToastsDisabled

Present in the shipped config but disabled by default.

Claim UpkeepDisabled

Present in the shipped config but disabled by default.

Dynamic Buy PricingDisabled

Present in the shipped config but disabled by default.

Diplomacy PenaltiesDisabled

Present in the shipped config but disabled by default.

Pvp AntifarmDisabled

Present in the shipped config but disabled by default.

Combat TagDisabled

Present in the shipped config but disabled by default.

Newbie ProtectionDisabled

Present in the shipped config but disabled by default.

Faction DashboardDisabled

Present in the shipped config but disabled by default.

Role Management UiDisabled

Present in the shipped config but disabled by default.

Faction AuditDisabled

Present in the shipped config but disabled by default.

Claim RollbackDisabled

Present in the shipped config but disabled by default.

War SpectateDisabled

Present in the shipped config but disabled by default.

Custom Content

The add-on ships more than commands. The package includes custom items, resource textures, server-form UI assets, and text/hologram rendering support that operators may want to reference when extending the pack.

This section provides a clear inventory of non-command content so the wiki remains useful for pack exploration, not only slash-command lookups.
Custom items

elitefaction:menu_tome (EliteFactions Menu) and elitefaction:faction_relic_blade (Faction Relic Blade) are defined in the behavior pack and textured in the resource pack.

UI surfaces

The resource pack includes server-form, chest-form, furnace-form, HUD, animated bar, and UI definition files for the operator/player interface layer.

Text rendering

Entity, material, render controller, animation, and model assets support text entities and hologram-style presentation workflows.

Factions

Players create and join factions to collaborate on land claiming, economy, and combat. Names must be 3–20 characters and match [A-Za-z0-9 _-].

This section contains 17 structured rows across 3 table groups, with ⚑ Factions as the canonical topic.

Creating & Joining

CommandDescription
/f:team create "name"Create a new faction. You become the leader.
/f:team join "name"Request to join an existing faction.
/f:team accept <player>Accept a pending join request (leader/captain).
/f:team leaveLeave your current faction.
/f:team info ["faction"]Show faction details. Defaults to your own.
/f:team listList all factions.

Faction Management

CommandDescription
/f:info ["faction"]Detailed faction info panel.
/f:set <field> <value>Set a faction field (tag, color, prefix, banner, trail).
/f:customizeOpen the cosmetics GUI.
/f:topFaction leaderboard.
/f:itemReceive the faction menu item (opens full GUI).
/f:helpIn-game help browser.
/f:map [radius]ASCII claim map centered on your position.

Warps

Faction warps let members fast-travel to preset locations. home is a reserved warp name.

CommandDescription
/f:setwarp "name"Set a named faction warp at your position.
/f:warp "name"Teleport to a faction warp.
/f:delwarp "name"Delete a faction warp.
/f:warpsList all faction warps.

Faction Bounties

Faction bounties let members spend faction-vault money to place a reward on a target player. When that target dies in PvP, the bounty is claimed automatically.

Bounties are funded from the faction vault. The killer receives most of the payout, and a configured share is deposited into the killer's faction vault.
CommandDescription
/f:bounty listShow active faction bounties.
/f:bounty add <player> <amount>Place a bounty on a player using money from your faction vault.
/f:bounty info <player>Check bounty details for a specific player.
/f:bounty remove <player>Remove an active bounty when your faction is allowed to manage it.
PvP payout flow: active bounties are claimed automatically on valid PvP kills. No manual claim command is required after the kill.

Claims & Land

Factions protect land by purchasing claim blocks and using the golden shovel to select corners of an area. Claimed land prevents outsiders from building or breaking blocks.

This section contains 12 structured rows across 3 table groups, with ▣ Claims & Land as the canonical topic.
Claim tool: minecraft:golden_shovel — right-click two corners to define the claim area. Max area: 10,000 blocks. Cost: $5/block. Sell rate: $3/block.

Claiming Land

CommandDescription
/f:claim buyConfirm purchase of the selected claim area.
/f:claim sellRelease and sell back a claim you are standing in.
/f:claim infoShow info about the claim you are standing in.
/f:claim listList all of your faction's claims.
/f:claim cancelCancel an in-progress claim selection.
/f:claimblocksShow faction's current claim block balance.
/f:claimblocks buy <n>Purchase additional claim blocks.

Trust & Access

CommandDescription
/f:claim trust <player>Allow a player to build in your claim.
/f:untrust <player>Revoke a player's build access.

Advanced Claims phase3_warraid

CommandDescription
/f:claim visualize <particles|blocks> [sec]Show claim borders visually.
/f:claim transfer "faction"Transfer a claim to another faction (e.g., war prize).
/f:claim landmark <set|list|remove>Manage named landmark points within claims.

Power & Upgrades

Factions earn power points through activity (kills, missions, etc.). Power determines faction level, which unlocks upgrades and increases vault capacity and warp slots.

This section contains 3 structured rows across 1 table group, with ◆ Power & Upgrades as the canonical topic.
CommandDescription
/f:powerShow your faction's current power and level.
/f:power topLeaderboard of top factions by power.
/f:upgrade <upgradeId>Purchase a faction upgrade using power points.
Home territory buffs grant passive effects to faction members fighting inside their own claimed land. Enable via home_territory_buffs_v1 (on by default).

Ranks

Custom faction roles with granular permissions. Leaders can create roles, assign permission nodes, and apply pre-built templates.

This section contains 8 structured rows across 1 table group, with ◈ Ranks as the canonical topic.
CommandDescription
/f:rank listList all faction ranks and their permissions.
/f:rank create "name"Create a new rank.
/f:rank delete "name"Delete a rank.
/f:rank perms "rank" <add|remove|show> <perm>Manage permissions for a rank.
/f:rank assign <player> "rank"Assign a rank to a faction member.
/f:rank unassign <player>Remove a player's rank assignment.
/f:rank templatesList available rank templates.
/f:rank template "rank" "templateName"Apply a template's permissions to a rank.

Diplomacy

Factions negotiate alliances and truces. Pacts must be accepted by both parties and can be broken unilaterally (with penalties if diplomacy_penalties_v1 is enabled).

This section contains 5 structured rows across 1 table group, with ☍ Diplomacy as the canonical topic.
CommandDescription
/f:ally "faction"Propose an alliance with another faction.
/f:truce "faction"Propose a truce.
/f:pact accept "faction"Accept a pending pact proposal.
/f:pact deny "faction"Reject a pact proposal.
/f:pact break "faction"Unilaterally end an active pact.

War & Raids phase3_warraid

Declared wars allow factions to raid each other's claimed territory. Raid windows can be restricted by admins to specific times. War has a cooldown and requires mutual agreement (unless declined).

This section contains 10 structured rows across 2 table groups, with ⚔ War & Raids phase3_warraid as the canonical topic.

War Commands

CommandDescription
/f:war "faction" [stake]Declare war. Optional resource stake requires phase3.
/f:war accept "faction"Accept an incoming war declaration.
/f:war decline "faction"Decline a war declaration.
/f:war ceasefire "faction"Propose a ceasefire during active war. phase3
/f:raidstatusCheck whether raiding is currently permitted and why.

Raid Protection Rules

Raids can be blocked by the following conditions (shown by /f:raidstatus):

ConditionMeaning
graceMap reset grace period is active.
windowOutside the admin-configured raid window.
offlineDefender offline protection is active.
shieldDefender has an active raid shield.
warNo active war exists between the factions.

Missions phase2_missions

Missions are tracked objectives that reward factions with power points and money on completion. Enable phase2_missions in config to activate.

This section contains 2 structured rows across 1 table group, with ◉ Missions phase2_missions as the canonical topic.
CommandDescription
/f:missionsList available missions and progress.
/f:mission claim <missionId>Claim the reward for a completed mission.

$ Currency

The server uses a scoreboard-backed currency (money objective). Players earn money by selling items and completing missions; spend it in the shop and auction house.

This section contains 3 structured rows across 1 table group, with $ Currency as the canonical topic.
CommandDescription
/f:bal / /f:balanceCheck your current balance.
/f:pay <player> <amount>Transfer money to another player. Max: $1,000,000,000.
/f:baltopRichest players leaderboard.

Daily Faction Rewards

Daily rewards give players a small recurring reason to check in and support their faction. Claims reset by UTC day.

Each player can claim once per UTC day. Each faction can receive one faction bonus per UTC day. Rewards can include player money, faction vault money, and claim blocks.
CommandDescription
/f:dailyView your daily reward status and faction bonus state.
/f:daily claimClaim today's personal reward and apply the faction bonus when available.

Shop

A chest-UI shop with categories, quantity cycling, buy preview, and a sell GUI. Tax from /f:vault tax applies to shop transactions.

This section contains 4 structured rows across 1 table group, with ⊡ Shop as the canonical topic.
CommandDescription
/f:shopOpen the shop browser GUI.
/f:sellSell the item currently held in your hand.
/f:sellallSell all sellable items in your inventory at once.
/f:sellguiOpen the sell GUI to select items to sell.

Default Prices (selected)

ItemBuySell
Ores & Gems
Coal$10$5
Iron Ingot$50$25
Gold Ingot$100$50
Diamond$500$250
Netherite Ingot$2,000$1,000
Combat & Special
Iron Sword$250$125
Diamond Sword$900$450
Elytra$8,000$4,000
Totem of Undying$5,000$2,500
Custom Sword$3,500$1,750
All prices are configurable in config.js → SHOP_ITEMS. Add or remove items by editing that object.

Auction House

Players list items for direct purchase. Listings are identified by a numeric ID. Use /f:ah browse to discover active listings.

This section contains 4 structured rows across 1 table group, with ⬡ Auction House as the canonical topic.
CommandDescription
/f:ah / /f:ah browseBrowse active auction listings.
/f:ah sell <price> [amount]List held item(s) for sale at the given price.
/f:ah buy <listingId>Purchase a specific listing by ID.
/f:ah cancel <listingId>Cancel and reclaim your own listing.

Faction Vault

A shared faction treasury. Vault capacity scales with faction level/upgrades. A tax rate (0–15%) is deducted from member transactions and deposited automatically.

This section contains 5 structured rows across 1 table group, with ▭ Faction Vault as the canonical topic.
CommandDescription
/f:vaultView vault balance and capacity.
/f:vault deposit <amount>Deposit money into the faction vault.
/f:vault withdraw <amount>Withdraw money from the vault (leader/captain).
/f:vault tax <0-15>Set the faction tax rate (% deducted from pay & shop).
/f:vault ledger [page]View transaction history.

Teleportation

All teleport commands share a 120-second cooldown and a 5-second warmup (moving cancels it). Combat-tagged players cannot teleport.

This section contains 6 structured rows across 1 table group, with ↝ Teleportation as the canonical topic.
CommandDescription
/f:tpa <player>Send a teleport request to a player. Expires after 60 seconds.
/f:tpacceptAccept an incoming TPA request.
/f:tpdeclineDecline an incoming TPA request.
/f:tpcancelCancel your own pending TPA request.
/f:home ["name"]Teleport to your personal home or a faction warp named home.
/f:spawn / /f:rtpRandom teleport (500–10,000 blocks from origin). 5-minute cooldown.

Chat

Players can toggle between public, faction, and alliance chat channels. Faction and alliance messages are only visible to respective members.

This section contains 3 structured rows across 1 table group, with ☷ Chat as the canonical topic.
CommandDescription
/f:chat <team|alliance|public|toggle>Switch or toggle your active chat channel.
/f:c "message"Send a single message to faction chat without switching channels.
/f:ac "message"Send to alliance chat. phase4_admin

Moderation

Mutes and bans are time-based. Duration format uses days; max mute duration is 365 days. Ban commands require phase4_admin.

This section contains 5 structured rows across 1 table group, with ⊛ Moderation as the canonical topic.
CommandDescription
/f:mute <player> <duration>Mute a player for the given duration.
/f:unmute <player>Remove a mute.
/f:ban <player> <duration> ["reason"]Ban a player.phase4
/f:unban <player>Unban a player.phase4
/f:banlist [page]View the active ban list.phase4

Admin Commands

Requires the admin tag. Grant it with /tag <player> add admin.

This section contains 18 structured rows across 1 table group, with ⊕ Admin Commands as the canonical topic.
Some commands additionally require phase4_admin: true in config.
CommandDescription
/f:admin guiOpen the admin control panel GUI.
/f:admin teamAdmin faction management panel.
/f:admin audit [page|text <page>]View the action audit log.phase4
/f:admin test run <suite>Run a smoke test. Suites: smoke, economy, warraid, claims, moderation.
/f:admin mapreset nowTrigger an immediate map reset.
/f:admin raidwindow <set|list|clear>Configure allowed raid windows.
/f:admin hologram set <id>Place a hologram anchor at your position.
/f:admin faction set ...Force-set a faction property.
/f:admin faction inspect "name"Deep inspect faction data.phase4
/f:notify [page]View admin notifications.phase4
/f:ac "msg"Broadcast to all alliance channels.phase4
/f:admin claim freeze <on|off|status>Globally freeze or inspect claim editing for administrative intervention.phase4
/f:admin claim snapshotsList saved claim snapshots for rollback workflows.phase4
/f:admin claim restore [index]Restore a captured claim snapshot by index.phase4
/f:admin war zonesShow current war-zone state and active war telemetry.phase4
/f:admin war spectate "faction"Enter war spectate mode for a faction conflict.phase4
/f:admin war follow <player>Follow a player during an active war session.phase4
/f:admin war stopForce-stop the current war spectate/follow workflow.phase4

Aa Help GUI & Language UI

The Help GUI now includes quick actions for faction bounties, daily faction rewards, and language selection. Players can switch languages without leaving the help flow.

Use this section when documenting the in-game help surface rather than raw command syntax. Language selection is available directly inside the Help GUI and as a Help quick action.
EntryDescription
/f:helpOpen the Help GUI, including new quick actions for bounties, daily rewards, and language selection.
/f:lang <code>Switch the player's locale by language code.
Help → Language SelectionOpen the language picker from the Help GUI quick action list.

Localization

EliteFaction ships with 16 built-in locales. Players can switch language from the Help GUI or with /f:lang <code>; UI strings update immediately.

This section contains 16 structured rows across 1 table group, with ◫ Localization as the canonical topic.
CodeLanguage
en_usEnglish (US) — default
es_esSpanish
fr_frFrench
pt_brPortuguese (Brazil)
pt_ptPortuguese (Portugal)
ru_ruRussian
zh_cnChinese (Simplified)
ar_saArabic
hi_inHindi
bn_bdBengali
id_idIndonesian
nl_nlDutch
sv_seSwedish
uk_uaUkrainian
vi_vnVietnamese
th_thThai

To add a new locale, copy BP/scripts/i18n/locales/en_us.js, translate the values, and register it in BP/scripts/i18n/index.js.

Download & Deploy

Use the current CurseForge release for distribution, then keep this page as the operator-facing reference for setup, feature flags, and slash-command usage.

Config Reference

All tunable values live in BP/scripts/config.js. Edit before loading the world. This wiki documents the slash-command build and verified runtime values from the 1.2.0 package.

This section contains 16 structured rows across 1 table group, with ⚙ Config Reference as the canonical topic.
KeyDefaultDescription
COMMAND_NAMESPACE/f:Slash command namespace used by the add-on.
ADMIN_TAGadminTag that grants admin access.
MONEY_OBJECTIVEmoneyScoreboard objective for currency.
CLAIM_COST_PER_BLOCK5Cost in $ to claim one block of area.
CLAIM_SELL_RATE3$ returned per block when selling a claim.
CLAIM_TOOLgolden_shovelItem used to select claim corners.
MAX_CLAIM_AREA10000Maximum XZ area per single claim.
TPA_TIMEOUT_TICKS1200TPA request expiry (1200 = 60 s).
RTP_MAX_RANGE10000Max XZ distance for random teleport.
RTP_MIN_RANGE500Min XZ distance from 0,0 for RTP.
RTP_COOLDOWN_SECONDS300Cooldown between RTP uses (seconds).
MAX_TRANSFER_AMOUNT1,000,000,000Max single payment amount.
MAX_MUTE_DAYS365Maximum mute duration in days.
SHOP_PAGE_SIZE27Items per shop page.
TEAM_NAME_MIN_LENGTH3Minimum faction name length.
TEAM_NAME_MAX_LENGTH20Maximum faction name length.